Yft files in zmodeler 3
If you see that the ".ytd" files are the same size you can delete one of the two. For mine there are four files, so I take all four. The "+ hi.ytd" is only there for some models. In the game there are a few variations, sometimes there is no "+ hi.ytd", but you still have the ".
YFT FILES IN ZMODELER 3 ARCHIVE
You can get yours either from an archive downloaded from the Internet or use one from the game. It seems complicated to find but it's very simple. I'll explain how this works later when I have my model. Now clear the search field and search your vehicle. In the search bar, type "vehshare" Take these four files and export them to a folder on your PC, even on your desktop if you want, but always keep them in this location, and don't move them later. And then go to "levels", "gta5", "vehicles.rpf".
Rpf folder – an unmodded, original game version. So the first task is to look for a file named "vehshare" in OpenIV's 圆4e. You will obviously need Zmodeler 3, OpenIV to open the game files and that's all. I'll simply be explaining the steps and the different variations that you will encounter when you export a model. Hey everyone! Game68240 here with a new modding tutorial! I've been meaning to make this video for a long time before any other modding tutorials – I'll teach you to easily import and export GTA V models using Zmodeler 3, whether they are modified models, your own model or game models. Video: IMPORTER / EXPORTER / INSTALLER DES VÉHICULES | GTA 5 – ZMODELER 3